- A brief history of animation.
- The production process of traditional 2D animation.
- Overview of equipment required to create 2D animation, traditional and digital.
- Principles of movement including weight, charting, squash and stretch.
- How to execute a perfect, pencil-drawn ‘Bouncing Ball’.
- How to execute a colored, digital bouncing ball in an entertaining vector-based
- How to animate a perfect hand-drawn ‘Generic Walk”.
- How to animate a rigged, ToonBoom Studio character, walking through a vector-based digital environment.
- Instruction on drawing techniques for animation.